Fixture Planner
How easy is it to score against each opponent? Green marks a weak defence, so target it.
Gameweek 2 in play
5 of 10 matches played · next kickoff Sun 14:00 · round ends Mon 20:00
Transfers are closed. The next deadline is what you plan for once this round is settled.
Gameweek 2 deadline
UK time
Gameweek 2 closes Friday 28 August, 18:30 UK time. First kickoff Fri 20:00.
FPL closes transfers 90 minutes before the first kickoff of the gameweek.
What these ratings are built from
Difficulty here is expected goals conceded, not FPL's own fixed numbers. It is measured over completed matches, so before 2026/27 kicks off it is a read on how each defence played in 2025-26. Home fixtures get a 0.4 reduction for home advantage.
Difficulty grid
| Team | GW1 Done | GW2 Next | GW3 | GW4 | GW5 | GW6 | GW7 |
|---|---|---|---|---|---|---|---|
Arsenal ARS | 3 COV (H)
| AVL
(A)
| CHE
(H)
| SUN
(A)
| BHA
(A)
| LEE
(H)
| NFO
(A)
|
Aston Villa AVL | 0 BHA (A)
| ARS
(H)
| HUL
(A)
| NFO
(H)
| TOT
(A)
| BRE
(H)
| NEW
(A)
|
Bournemouth BOU | 1 MCI (A)
| 1 EVE (H)
| NEW
(A)
| BRE
(H)
| LIV
(H)
| CHE
(A)
| SUN
(H)
|
Brentford BRE | 3 TOT (H)
| LEE
(A)
| SUN
(H)
| BOU
(A)
| CHE
(H)
| AVL
(A)
| LIV
(H)
|
Brighton BHA | 4 AVL (H)
| CHE
(A)
| LEE
(H)
| COV
(A)
| ARS
(H)
| SUN
(A)
| CRY
(H)
|
Chelsea CHE | 3 FUL (A)
| BHA
(H)
| ARS
(A)
| HUL
(H)
| BRE
(A)
| BOU
(H)
| EVE
(A)
|
Coventry City COV | 0 ARS (A)
| 0 HUL (H)
| MCI
(A)
| BHA
(H)
| NFO
(A)
| NEW
(H)
| TOT
(A)
|
Crystal Palace CRY | 0 EVE (A)
| 1 MCI (H)
| FUL
(A)
| IPS
(H)
| LEE
(A)
| NFO
(H)
| BHA
(A)
|
Everton EVE | 2 CRY (H)
| 1 BOU (A)
| MUN
(H)
| TOT
(A)
| IPS
(H)
| HUL
(A)
| CHE
(H)
|
Fulham FUL | 2 CHE (H)
| SUN
(A)
| CRY
(H)
| LIV
(A)
| MUN
(H)
| IPS
(A)
| HUL
(H)
|
Hull City HUL | 2 MUN (H)
| 1 COV (A)
| AVL
(H)
| CHE
(A)
| NEW
(A)
| EVE
(H)
| FUL
(A)
|
Ipswich Town IPS | 2 SUN (H)
| MUN
(A)
| LIV
(H)
| CRY
(A)
| EVE
(A)
| FUL
(H)
| MCI
(A)
|
Leeds LEE | 1 NFO (A)
| BRE
(H)
| BHA
(A)
| NEW
(H)
| CRY
(H)
| ARS
(A)
| MUN
(H)
|
Liverpool LIV | 2 NEW (A)
| 2 NFO (H)
| IPS
(A)
| FUL
(H)
| BOU
(A)
| MCI
(H)
| BRE
(A)
|
Man City MCI | 2 BOU (H)
| 4 CRY (A)
| COV
(H)
| MUN
(A)
| SUN
(H)
| LIV
(A)
| IPS
(H)
|
Man Utd MUN | 0 HUL (A)
| IPS
(H)
| EVE
(A)
| MCI
(H)
| FUL
(A)
| TOT
(H)
| LEE
(A)
|
Newcastle NEW | 2 LIV (H)
| 2 TOT (A)
| BOU
(H)
| LEE
(A)
| HUL
(H)
| COV
(A)
| AVL
(H)
|
Nott'm Forest NFO | 0 LEE (H)
| 2 LIV (A)
| TOT
(H)
| AVL
(A)
| COV
(H)
| CRY
(A)
| ARS
(H)
|
Spurs TOT | 0 BRE (A)
| 0 NEW (H)
| NFO
(A)
| EVE
(H)
| AVL
(H)
| MUN
(A)
| COV
(H)
|
Sunderland SUN | 1 IPS (A)
| FUL
(H)
| BRE
(A)
| ARS
(H)
| MCI
(A)
| BHA
(H)
| BOU
(A)
|
Results
Gameweek 2. 5 of 5 fixtures have a clip; the rest are listed without one until theirs is posted.
- Fri 20:00
CRY 1-4 MCI
Crystal Palace assists: Yeremy
Man City goals: Cherki (2), Haaland (2)
Man City assists: Foden (2), Gvardiol, Semenyo
plus 1 goal not credited to a player
- Sat 12:30
LIV 2-2 NFO
Liverpool goals: Isak, Munoz
Liverpool assists: Gakpo, Wirtz
Nott'm Forest goals: Gibbs-White, Ndoye
Nott'm Forest assists: Gibbs-White, N.Williams
- Sat 15:00
BOU 1-1 EVE
Bournemouth goals: Scott
Bournemouth assists: Evanilson
Everton goals: Tarkowski
- Sat 15:00
COV 0-1 HUL
Hull City goals: Millar
Hull City assists: Belloumi
- Sat 17:30
TOT 0-2 NEW
Newcastle goals: Elanga, Wissa
Newcastle assists: Dedić, Woltemade
Goals and assists come from the match data, so a goal nobody is credited with, an own goal in almost every case, is counted separately rather than handed to a player. Clips are found by matching an upload title against both clubs, the exact final score and the right way round, so a fixture shows nothing rather than something that might be the wrong match. Nothing loads from YouTube until you press play.
How to use the planner
Our difficulty ratings use expected goals data (xG) instead of FPL's static FDR. Ratings track how a defence has actually played, so a side conceding chances shows up as an easier fixture.
- Green (Easy) - Opponent has high xGA (weak defense). Great for attacking players and captain picks.
- Gray (Medium) - League average defense. Performance depends more on form than fixture.
- Orange (Hard) - Opponent has low xGA (solid defense). Consider benching attackers.
- Red (Very Hard) - Elite defense. Only fixture-proof players likely to return.
- Home (H) vs Away (A) - Home fixtures get a 0.4 difficulty reduction (home advantage).
- Past Results - Completed GWs show actual goals scored, so you can validate if our difficulty ratings match reality.