McNeil
Crystal Palace · MID · £5.3m
1395.8
Elo
Down 17.1 since May
1472 Z-Score
Latest · GW9
1395.8, down 1.4 after 11 defensive actions against Spurs (A)
Overall rank
#384
of 454 on Z-Score
Below Average top 70% to 90% of the rated
MID rank
#190
of 218 on Z-Score
Total Points
9
PPG
1.50
Z-Score: MID points per game are compared against a 2.98 average , spread 1.19. Measured against this season's regulars (137 of them), pulled toward the same measurement over 2025-26 (48 players).
01
Upcoming fixtures
LIV (H) GW10
COV (A) GW11
HUL (H) GW12
CHE (A) GW13
AVL (A) GW14
02
2026/27 gameweek by gameweek
Form 1.5
vs season average +0.2
Appearances 6
- GW9 Spurs, away 2 pts 1395.8 Elo -1.4 rating change 11 defensive actions 10 BPS
- GW8 Newcastle, home 2 pts 1397.1 Elo -1.4 rating change 6 defensive actions 12 BPS
- GW7 Brighton, away 1 pts 1398.5 Elo -2.8 rating change 2 defensive actions 6 BPS
- GW6 Nott'm Forest, home 1 pts 1401.4 Elo -4.4 rating change 3 BPS
- GW5 No appearance recorded
- GW4 No appearance recorded
- GW3 No appearance recorded
- GW2 Man City, home 1 pts 1405.8 Elo -4.6 rating change 2 defensive actions 2 BPS
- GW1 Everton, away 2 pts 1410.4 Elo -2.5 rating change 5 defensive actions 11 BPS
03
Season stats
Goals 0
Assists 0
Bonus 0
Minutes 268
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.09
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.46
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.04
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.22
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 0 from 0.1 xG -0.1
05
Ownership
0.1% of FPL squads have picked McNeil
Percentage of FPL squads that have picked McNeil right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1395.8
Started 2026/27 at
Where this rating stood when 2025-26 closed in May. It is frozen there for the season, so the movement below is measured against it. 1412.9
Since May Movement is measured against where the Elo stood when 2025-26 closed in May, which is the figure carried into 2026/27. -17.1
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1500.0
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1410.4
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 149 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 28
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 6
Opened 2026/27 on
The appearance count frozen when 2026/27 opened. Take it off the career figure above and what is left is this season's, so the split can be checked rather than taken on trust. 22
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 2.98 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Stable
It is built on 2.98 games, so most of this rating is still the starting assumption every player begins from, with about 23 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.04
Raw PPG 1.50
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. -0.21
Stats boosted by easy fixtures - may struggle vs top teams.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 0.00x
Difference -0.1 goals
Underperforming xG/xA - positive regression likely.
09
Edge factor
Due Regression Underperforming expected stats - positive regression likely
10
Elo history
GW1
1410
GW2
1406
GW6
1401
GW7
1399
GW8
1397
GW9
1396