Clarke
Ipswich Town · MID · £5.3m
1445.3
Elo
1484 Z-Score
Latest · GW9
1445.3, down 9.1 after 4 defensive actions against Hull City (A)
Overall rank
#305
of 454 on Z-Score
Average top 40% to 70% of the rated
MID rank
#146
of 218 on Z-Score
Total Points
18
PPG
2.20
Z-Score: MID points per game are compared against a 2.98 average , spread 1.19. Measured against this season's regulars (137 of them), pulled toward the same measurement over 2025-26 (48 players).
01
Upcoming fixtures
BOU (H) GW10
TOT (A) GW11
AVL (H) GW12
COV (A) GW13
LEE (A) GW14
02
2026/27 gameweek by gameweek
Form 1.8
vs season average -1.2
Appearances 8
- GW9 Hull City, away 1 pts 1445.3 Elo -9.1 rating change 4 defensive actions 8 BPS
- GW8 Nott'm Forest, home 1 pts 1454.5 Elo -9.7 rating change 3 defensive actions 3 BPS
- GW7 Man City, away 1 pts 1464.1 Elo -10.2 rating change 2 defensive actions 3 BPS
- GW6 Fulham, home 4 pts 1474.4 Elo +0.5 rating change An assist2 defensive actions 17 BPS
- GW5 Everton, away 2 pts 1473.8 Elo -9.1 rating change 4 defensive actions 10 BPS
- GW4 Crystal Palace, away 1 pts 1482.9 Elo -14.7 rating change A yellow card2 defensive actions 8 BPS
- GW3 Liverpool, home 1 pts 1497.6 Elo -15.8 rating change 2 defensive actions 3 BPS
- GW2 No appearance recorded
- GW1 Sunderland, home 7 pts 1513.3 Elo +13.3 rating change A goal1 bonus point2 defensive actions 27 BPS
03
Season stats
Goals 1
Assists 1
Bonus 1
Minutes 248
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.34
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.78
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.14
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.31
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 1 from 0.3 xG +0.7
05
Ownership
0.1% of FPL squads have picked Clarke
Percentage of FPL squads that have picked Clarke right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1445.3
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1513.3
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1513.3
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 274 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 8
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 8
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 2.76 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Falling
It is built on 2.76 games, so most of this rating is still the starting assumption every player begins from, with about 22 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.14
Raw PPG 2.20
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. -0.11
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 2.93x
Difference +0.7 goals
Elite finisher - significantly beating expected points.
09
Edge factor
Clinical Converts chances at elite rate - beating xG/xA expectations
10
Elo history
GW1
1513
GW3
1498
GW4
1483
GW5
1474
GW6
1474
GW7
1464
GW8
1455
GW9
1445