Fofana
Chelsea · DEF · £5.0m
1426.4
Elo
Up 1.1 since May
1510 Z-Score
Latest · GW9
1426.4, up 6.9 after an assist and 8 defensive actions against Man Utd (H)
Overall rank
#123
of 454 on Z-Score
Good top 20% to 40% of the rated
DEF rank
#50
of 159 on Z-Score
Total Points
19
PPG
3.80
Z-Score: DEF points per game are compared against a 3.07 average , spread 1.35. Measured against this season's regulars (110 of them), pulled toward the same measurement over 2025-26 (42 players).
01
Upcoming fixtures
SUN (A) GW10
LEE (H) GW11
NFO (A) GW12
CRY (H) GW13
LIV (H) GW14
02
2026/27 gameweek by gameweek
Form 2.8
vs season average +7.2
Appearances 5
- GW9 Man Utd, home 11 pts 1426.4 Elo +6.9 rating change An assist2 bonus points8 defensive actions 46 BPS
- GW8 No appearance recorded
- GW7 No appearance recorded
- GW6 No appearance recorded
- GW5 Brentford, away 4 pts 1419.4 Elo +1.6 rating change 15 defensive actions 11 BPS
- GW4 Hull City, home 1 pts 1417.8 Elo -3 rating change 6 defensive actions 10 BPS
- GW3 Arsenal, away 3 pts 1420.8 Elo +0.1 rating change 17 defensive actions 16 BPS
- GW2 Brighton, home 0 pts 1420.7 Elo -4.6 rating change A yellow card9 defensive actions -2 BPS
- GW1 No appearance recorded
03
Season stats
Goals 0
Assists 1
Clean Sheets 1
Bonus 2
Minutes 402
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.00
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.03
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.00
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.01
05
Ownership
0.2% of FPL squads have picked Fofana
Percentage of FPL squads that have picked Fofana right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1426.4
Started 2026/27 at
Where this rating stood when 2025-26 closed in May. It is frozen there for the season, so the movement below is measured against it. 1425.3
Since May Movement is measured against where the Elo stood when 2025-26 closed in May, which is the figure carried into 2026/27. +1.1
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1515.7
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1426.4
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 140 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 30
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 5
Opened 2026/27 on
The appearance count frozen when 2026/27 opened. Take it off the career figure above and what is left is this season's, so the split can be checked rather than taken on trust. 25
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 4.47 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Rising
It is built on 4.47 games, so most of this rating is still the starting assumption every player begins from, with about 31 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.00
Raw PPG 3.80
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. -0.05
Consistent performance regardless of opponent quality.
08
Elo history
GW2
1421
GW3
1421
GW4
1418
GW5
1419
GW9
1426