Yoro
Man Utd · DEF · £4.8m
1368.5
Elo
Down 5.3 since May
1476 Z-Score
Latest · GW9
1368.5, down 2 after 7 defensive actions against Chelsea (A)
Overall rank
#369
of 454 on Z-Score
Below Average top 70% to 90% of the rated
DEF rank
#126
of 159 on Z-Score
Total Points
11
PPG
1.80
Z-Score: DEF points per game are compared against a 3.07 average , spread 1.35. Measured against this season's regulars (110 of them), pulled toward the same measurement over 2025-26 (42 players).
01
Upcoming fixtures
AVL (H) GW10
LIV (A) GW11
BRE (H) GW12
NEW (A) GW13
COV (H) GW14
02
2026/27 gameweek by gameweek
Form 2.2
vs season average +0.2
Appearances 6
- GW9 Chelsea, away 1 pts 1368.5 Elo -2 rating change 7 defensive actions 10 BPS
- GW8 Bournemouth, home 1 pts 1370.5 Elo -2.1 rating change 5 defensive actions
- GW7 Leeds, away 4 pts 1372.6 Elo +2.2 rating change 11 defensive actions 8 BPS
- GW6 Spurs, home 3 pts 1370.4 Elo +0.8 rating change 12 defensive actions 11 BPS
- GW5 No appearance recorded
- GW4 No appearance recorded
- GW3 Everton, away 1 pts 1369.6 Elo -2.1 rating change 3 defensive actions 1 BPS
- GW2 Ipswich Town, home 1 pts 1371.7 Elo -2.1 rating change 2 defensive actions -2 BPS
- GW1 No appearance recorded
03
Season stats
Goals 0
Assists 0
Clean Sheets 0
Bonus 0
Minutes 350
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.18
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.15
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.06
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.05
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 0 from 0.2 xG -0.2
05
Ownership
0.5% of FPL squads have picked Yoro
Percentage of FPL squads that have picked Yoro right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1368.5
Started 2026/27 at
Where this rating stood when 2025-26 closed in May. It is frozen there for the season, so the movement below is measured against it. 1373.8
Since May Movement is measured against where the Elo stood when 2025-26 closed in May, which is the figure carried into 2026/27. -5.3
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1512.4
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1372.6
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 110 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 38
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 6
Opened 2026/27 on
The appearance count frozen when 2026/27 opened. Take it off the career figure above and what is left is this season's, so the split can be checked rather than taken on trust. 32
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 3.89 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Stable
It is built on 3.89 games, so most of this rating is still the starting assumption every player begins from, with about 28 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.06
Raw PPG 1.80
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. +0.01
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 0.00x
Difference -0.2 goals
Underperforming xG/xA - positive regression likely.
09
Edge factor
Due Regression Underperforming expected stats - positive regression likely
10
Elo history
GW2
1372
GW3
1370
GW6
1370
GW7
1373
GW8
1371
GW9
1369